Selected Academic Projects
Jan 1, 2025
Predicting COVID-19 From Chest X-Ray Images
- Built a deep learning pipeline to predict COVID-19 from chest X-ray images using transfer learning on pre-trained SqueezeNet.
- Applied data augmentation and preprocessing to improve generalization on limited medical data.
Tile Crack Detection with U-Net
- Developed an image segmentation model to detect surface cracks on tiles using U-Net.
- Combined classical image processing with deep learning to localize fine-grained defects.
Genetic and Ant Colony Algorithms
- Implemented a Genetic Algorithm to solve cubic equations and explore convergence behavior.
- Implemented an Ant Colony Optimization algorithm for task scheduling problems.
Football Match Fuzzy Predictor
- Designed a fuzzy logic controller to predict football match outcomes using interpretable rules.
- Used the Simpful library to define linguistic variables and construct fuzzy rule bases.
Image Recalling Hopfield Network
- Implemented a Hopfield network for recalling patterns on Fashion-MNIST–style image data.
- Extended the Hopfield formulation to handle a TSP-like optimization setting.
SOM and RBF Clustering
- Implemented Self-Organizing Maps (SOM) and Radial Basis Function (RBF) networks for classification tasks.
- Used TensorFlow and Keras to train and compare different clustering and representation schemes.
MLP From Scratch
- Implemented a multilayer perceptron from scratch for classification problems.
- Used Keras to experiment with momentum and weight decay for optimization and regularization.
Artificial Intelligence Course Projects
- Built a deep-learning–based model to recognize different clothing types from images.
- Completed UC Berkeley–style Pac-Man AI projects, covering search, reinforcement learning, CSP, and MDP formulations.
Smart Sensor-Embedded Games for Autism and Alzheimer’s
- Co-designed smart games to support Alzheimer’s patients and autistic children, focusing on engagement and cognitive support.
- Developed sensor-embedded puzzles and interactive game rooms to assist caregivers with monitoring and assessment.
